How do I opt-in or opt-out of the VIVEPORT Oculus Rift program?
You may opt-out of the opportunity which makes your VIVEPORT content available on Oculus Rift.
To do this, follow these steps:
- Log in to the VIVEPORT developer console
- Select the content for which you'd like to opt-in or opt-out
- Click on the Program Opt-Ins page
- Check the box for the Oculus Rift opportunity to opt-in. Un-check the box for the Oculus Rift opportunity to opt-out.
- Select Save at the bottom of the page
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How do I test if my title is compatible with Oculus Rift if I do not have Oculus Rift hardware?
We recommend that only developers with access to Oculus Rift test hardware submit compatible builds into this opt-in feature. This recommendation is to ensure that end customers only receive high quality builds that are optimized for their respective ...
I have additional questions about publishing an Oculus Rift compatible title to VIVEPORT; where can I ask them?
If you have questions you may contact us directly here. Please select 'Oculus' as the Category and fill in your detailed question, and we will respond to your inquiry shortly.
How can I tell if my build is compatible with Oculus Rift?
First, your content must have OpenVR/SteamVR integrated. Next, you’ll need to plug in an Oculus HMD and open the Oculus desktop software. After logging in, you’ll need to navigate to the settings panel. Under the general settings tab, you must enable ...
Does the end-user need to have Oculus runtime installed on their computer in order for them to be able to run my Oculus Rift compatible title?
Yes, as a requirement to launch content on an Oculus Rift, the Oculus Software package (runtime, drivers, etc...) will need to be installed on the customers’ PC. Since this integration utilizes OpenVR to target Oculus’ hardware, customers will also ...
Are gamepad-based Oculus Rift experiences supported? What about Oculus Touch experiences?
Yes, both gamepad as well as Touch experiences are supported.